At Burford Primary School, we want our children to be exposed to the most up to date technologies and understand how these can support them throughout their lives. We also want to encourage children to respect technology, understanding what they need to do to remain safe online. Computing is taught using the Teach Computing curriculum which has been designed by experts using the latest pedagogical research and teacher feedback.
Statement of Intent
At Burford Primary School we equip children with understanding, knowledge and skills to navigate and demonstrate their 'Burford Best' in an increasingly digital world.
Implementation
Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research. It provides an innovative progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks called learning graphs.
The curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy, with the aims of the curriculum reflecting this distinction.
The national curriculum for computing aims to ensure all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science);
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science);
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology);
- are responsible, competent, confident and creative users of information and communication technology. (Digital literacy).